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Disconnect Fallback Rules

A disconnect fallback rule defines what happens when a player unexpectedly loses their connection to a server, for example if the server crashes, restarts, or becomes unreachable. If no fallback is configured, the player gets disconnected and has to reconnect manually.

How it works

When a player disconnects from a server unexpectedly, OrbisManager checks if there's a fallback rule matching that source. If one is found, the player is automatically sent to the target server or pool.

Creating a fallback rule

Click + Add Rule and set:

FieldWhat it does
NameA label for this rule
SourceWhich server or pool the player disconnected from
Target (Fallback)Where to send the player

Both source and target can be either a single server or a pool.

Using a pool as the target

Using a pool as the fallback target is recommended. If the fallback server is offline or full, OrbisManager will automatically pick another available server from the pool.

Example:

  • Source: Any game server in Game Pool
  • Target: Lobby Pool (always has space)

Example setup

A typical network might have:

  1. Players join through the Lobby
  2. From the lobby, they go to Game Servers
  3. If a game server crashes mid-game:
    • Fallback rule: Source = Game Pool → Target = Lobby Pool
    • Players are quietly moved back to a lobby server
tip

Set up fallback rules for every important server group. At minimum, make sure your game servers always fall back to a lobby or hub.