Servers
The Servers page is your main overview. Every server in your project appears here with its current status, player count, and connection details.
Adding a server
Click + Add Server and fill in the details:
| Field | What it does |
|---|---|
| Name | A label for this server (e.g. Lobby-1, Game-5) |
| Description | Optional — shown in the dashboard for your reference |
| IP / Hostname | The server's local or public IP address |
| Port | The port OrbisMod listens on (default: 5525) |
| Max Players | How many players this server can hold |
| Fallback | Where players go if they disconnect unexpectedly |
After adding a server, download its config file and place it on your server. OrbisMod will pick it up and connect automatically.
Server status
Each server shows a colored status dot:
- 🟢 Online — Server is connected and responding
- 🔴 Offline — Server is not reachable
The player count bar fills up as the server approaches its max player limit. It turns yellow at 70% and red at 90%.
Fallback settings
A fallback decides where players go if they unexpectedly disconnect from this server. You can set three options:
- None — No automatic redirect (players are simply disconnected)
- Single server — Always send players to one specific server
- Pool — Send players to any available server in a pool (recommended for reliability)
Using a pool as your fallback is more reliable than a single server. If the fallback server is full or offline, OrbisManager will pick another server from the pool automatically.
Server ID
Each server has a unique Server ID. You can see it in the dashboard by hovering over the server name. This ID is used by the mod API for inter-server communication and player data.