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Servers

The Servers page is your main overview. Every server in your project appears here with its current status, player count, and connection details.

Adding a server

Click + Add Server and fill in the details:

FieldWhat it does
NameA label for this server (e.g. Lobby-1, Game-5)
DescriptionOptional — shown in the dashboard for your reference
IP / HostnameThe server's local or public IP address
PortThe port OrbisMod listens on (default: 5525)
Max PlayersHow many players this server can hold
FallbackWhere players go if they disconnect unexpectedly

After adding a server, download its config file and place it on your server. OrbisMod will pick it up and connect automatically.

Server status

Each server shows a colored status dot:

  • 🟢 Online — Server is connected and responding
  • 🔴 Offline — Server is not reachable

The player count bar fills up as the server approaches its max player limit. It turns yellow at 70% and red at 90%.

Fallback settings

A fallback decides where players go if they unexpectedly disconnect from this server. You can set three options:

  • None — No automatic redirect (players are simply disconnected)
  • Single server — Always send players to one specific server
  • Pool — Send players to any available server in a pool (recommended for reliability)
tip

Using a pool as your fallback is more reliable than a single server. If the fallback server is full or offline, OrbisManager will pick another server from the pool automatically.

Server ID

Each server has a unique Server ID. You can see it in the dashboard by hovering over the server name. This ID is used by the mod API for inter-server communication and player data.