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Global Commands

Global commands let you define commands like /lobby, /hub, or /spectate that work across your entire network. You create them once in OrbisManager and they are pushed to all connected servers automatically.

Creating a command

Click + Add Command and fill in:

FieldWhat it does
Command nameThe command players type (e.g. lobby, without the /)
PermissionPermission node required to use this command
DescriptionOptional, shown in /help listings
ActionWhat happens when a player runs the command
ScopeWhich servers the command is available on

Actions

Transfer

Moves the player to a server or pool.

Example: /lobby → Transfer to Lobby Pool

Send Message

Sends a chat message to the player.

Example: /discord → Send message Join our Discord at discord.gg/example

tip

Send Message supports TinyMessage tags for colors and formatting. See the TinyMessage guide for available tags.

<gradient:gold:yellow>Join our Discord!</gradient> <color:gray>discord.gg/example</color>

Disconnect

Silently disconnects the player from the network.

Disconnect with Message

Disconnects the player and shows them a reason.

Example: A /kick-self type command for testing, or a /afk-kick system.

tip

Disconnect messages support TinyMessage tags. See the TinyMessage guide for available tags.

Scope

Scope controls where the command is available:

ScopeWhere it works
GlobalOn every server in your network
Specific poolOnly on servers in a chosen pool
Specific serverOnly on one specific server
tip

Use Global scope for common navigation commands like /lobby and /hub. Use Specific pool or Specific server for commands that only make sense in a certain context, like /spectate in a game server pool.

Permissions

Every command requires a permission node. Players without that permission will see the command as unavailable or not see it at all.

Use orbis.default (or any permission your server grants to everyone) to make a command available to all players.

Updates

Connected servers receive command changes automatically when you save.