Skip to main content

Global Commands

Global commands let you define commands — like /lobby, /hub, or /spectate — that work across your entire network. You create them once in OrbisManager and they are pushed to all connected servers automatically.

No need to configure the same command on every server individually.

Creating a command

Click + Add Command and fill in:

FieldWhat it does
Command nameThe command players type (e.g. lobby, without the /)
PermissionPermission node required to use this command
DescriptionOptional — shown in /help listings
ActionWhat happens when a player runs the command
ScopeWhich servers the command is available on

Actions

Transfer

Moves the player to a server or pool. The most common action for commands like /lobby or /hub.

Example: /lobby → Transfer to Lobby Pool

Send Message

Displays a chat message to the player. Useful for info commands.

Example: /discord → Send message Join our Discord at discord.gg/example

tip

Send Message supports TinyMessage tags for colors and formatting. See the TinyMessage guide for available tags.

<gradient:gold:yellow>Join our Discord!</gradient> <color:gray>discord.gg/example</color>

Disconnect

Silently disconnects the player from the network.

Disconnect with Message

Disconnects the player and shows them a reason.

Example: A /kick-self type command for testing, or a /afk-kick system.

tip

Disconnect messages support TinyMessage tags. See the TinyMessage guide for available tags.

Scope

Scope controls where the command is available:

ScopeWhere it works
GlobalOn every server in your network
Specific poolOnly on servers in a chosen pool
Specific serverOnly on one specific server
tip

Use Global scope for common navigation commands like /lobby and /hub. Use Specific pool or Specific server for commands that only make sense in a certain context, like /spectate in a game server pool.

Permissions

Every command requires a permission node. Players without that permission will see the command as unavailable or not see it at all.

Use orbis.default (or any permission your server grants to everyone) to make a command available to all players.

Real-time updates

Changes to commands are applied instantly. As soon as you save a command in OrbisManager, all connected servers receive the update — no restart required.